AI Insights · Timothy · April 2022
Top 5 2D Anime Games on Android in Nigeria Q1 2022
Explore the performance trends of the top 5 2D anime games on Android in Nigeria during Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the top 5 2D anime games on the Android platform in Nigeria showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into these popular games.
DRAGON BALL Z DOKKAN BATTLE saw a steady download trend, with numbers peaking at around 2.3K in late December and gradually declining to approximately 1K by the end of March. Weekly revenue fluctuated, with a significant spike to $20 in mid-March. Active users started at around 5.9K in late December and declined to about 4.7K by the end of the quarter, indicating a gradual decrease in engagement.
Hero Wars: Alliance experienced notable fluctuations in both downloads and revenue. Downloads peaked at 3.5K in late February, while revenue varied significantly, reaching a high of $12.5K in late December and dropping to around $2.1K by the end of March. Active users peaked at 5.3K in late February but saw a decline to approximately 2.9K by the end of March.
Moe! Ninja Girls/Sexy School maintained a relatively stable performance in terms of downloads and active users. Weekly downloads hovered around 300, while active users remained consistent at approximately 270 throughout the quarter. There was no reported revenue for this game during the period.
Gacha Life also showed stability in its metrics. Weekly downloads ranged from 112 to 275, with active users peaking at around 1.5K in late December and maintaining a similar level throughout the quarter. Like Moe! Ninja Girls/Sexy School, there was no reported revenue for Gacha Life during Q1 2022.
Mythic Heroes: Idle RPG had a noticeable decline in downloads and active users over the quarter. Downloads started at 1K in late December but dropped to around 17 by the end of March. Active users followed a similar trend, starting at 4K and decreasing to approximately 1.4K. Revenue saw significant fluctuations, peaking at $193 in early January and dropping to as low as $31 by the end of the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower.